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The create event of the level object is what will execute the code to generate the level and the render object is going to draw (render) the isometric level in its draw event. Next we can make 2 objects, a level object and a render object. (You can download the sprites that I used for this tutorial here.) Sprites and Tileset has been created The isometric sprite should have an origin of top center. My top down sprites have a resolution of 64 by 64 and my isometric sprites have a resolution of 64 by 96. In a new Gamemaker Studio 2 project we are going to import 2 sprite sheets, a top down sprite sheet that we will use to make a tileset and an isometric sprite sheet that we will convert into frames. The start of this tutorial will seem very familiar if you have followed the Heartbeast tutorial, or if you read my summary of getting this same script to work in Godot. If you feel like you want to continue with me then we can get started. I would highly suggest that you go and watch their tutorials because if you were to do that you would be able to do this all on your own. I have done the leg work that allows these two different tutorials to work together and I am writing this to have the information in 1 consolidated place.īoth Heartbeast and Shaun are better game developers and teachers than I am. Before I get started with this, I would like to state that this project is a combination of the Heartbeast randomly generated dungeon tutorial and the Shaun Spalding Isometric tutorial.